Chipomat 2.0

Chipomat 2.0 is an improved version of the previous Chipomat 1.0 and predecessor to Chipomat 3.0. He is also an animatronic beaver that players can build to automatically collect lumber in the game. He is also an antagonist that attacks Mike during night time.

Physical appearance
Chipomat 2.0 looks very similar to Chipomat 1.0 except that his body is yellow in colour, wears reddish brown overalls, has thick brown eyebrows and has axes for hands instead.

Gameplay
During the second night, Chipomat 2.0 will also attack the player. When a knocking sound is heard, he will appear on either the left or right window, shine your flashlight to spot him. Unlike his predecessor, he hides behind the edge of the windows, making him more easier to miss. Nevertheless, if the player sees him, they should close the curtains on him until he leaves. Like with Chipomat 1.0 and Chipomat 3.0, he will also not attack the player until they are in the middle of the living room. Failure to repel him in time or ignoring him will result in a jumpscare.On the second day, after the player completes many various tasks, Tyke will ask his son to build one Chipomat 2.0 before calling it a day. He requires 25 pieces of lumber, 10 pieces of red lumber and 2 axes. After building him, he will generate both lumber and red lumber over time so that the player can spend less time relying on random chance to get red lumber as well as growing and chopping trees. Note that building more of these will not make the nights harder, although their AI increases with game progression.